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View Full Version : Non-reward sound for containers


saha
28-04-2007, 10:17 PM
It would be a nice feature to have a "non-reward sound" option for containers in addition to the current "reward sound".

Margaret Allen
29-04-2007, 03:46 AM
Hi

Don't understand.... isn't that the same as not applying a reward sound?:eek: :confused: :rolleyes: +wave+ ;)

saha
29-04-2007, 03:53 AM
Right now we can add a reward sound when an object is placed in the correct container.

It would be nice to also add a non-reward sound when an object is not placed in the correct container...like a sound like "Oh noooooooo" or "Dooooh "!
Does this make sense? +wave+

Peter Lambert
29-04-2007, 01:06 PM
But how would this work if "return if not contained" has been selected? Also, we would have to start using "if" and "when" type parameters into the Properties dialogs and this would introduce a whole new level of complexity that frankly can stay with applications like Flash for those who want it. The whole premise of "point and click progamming" is its simplicity.

Nigel Pearce
30-04-2007, 08:47 PM
But how would this work if "return if not contained" has been selected?

In this instance the 'non-reward sound' would play automatically as a result of the object not being correctly contained.

The 'non-reward sound' object property request is something that is on the feature request list.

saha
01-05-2007, 04:01 AM
Great Nigel.
Nice to hear that.
Thanks much.